
Instructional graphic designed to teach the Five Finger Filet game. Notice the five dots below the thumb depicting the pattern. Erena Furuya Howard, pencil on paper, 2017.
There is a game called the Five Finger Filet. One holds a knife and stabs between thine outstretched fingers, risking a dangerous errant stab. Personally, I never had any attraction to games like this. I would surely chop off a finger and regret my own stupidity in a matter of moments. This however doesn’t dissuade my 5 year old daughter from trying to get me to play such a game. Of course, I show that I will get it wrong and continually mess up, stabbing ridiculously far-off and in the wrong pattern. To instruct her father, Erena designed this quick instructional scaffold. The location of the dots is what is important. Notice the string of five dots under her thumb. That’s the pattern, to each finger and back. I actually had not known what the real pattern was. But what caused me pause is how natural her behavior was. If a five-year old so naturally creates visual instruction, what does it say about the way we teach and learn that teachers and masters students in education rarely chose that avenue? Is any one else getting the idea that the pendulum has swung too far toward understanding learning as simply reading, writing, and nothing else? Maybe I am just chopping off another finger.
Scene from Aliens 2 (Explain that the guy holding the knife is an android – no human could perform as well).